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To know the precise specs that fit your CPU, especially regarding GPU and RAM, go to the Windows search/run bar and type "dxdiag", then enter.
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Seta image_filter “GL_LINEAR_MIPMAP_LINEAR”Note in the section of Autoexec the parameters are tuned to 1920x1080 resolution, screen proportions 16:9, anisotropic filtering 8, antialiasing 8, 4gb GPU, 8gb RAM. Fill the files respectively with these contents: Backup them, then open the original files in the "base" directory through a Notepad and clear all their contents. In the "base" folder there are also "DoomConfig" and "Autoexec" files. Now, extract all the files and simply copy them into your Doom 3 "base" directory. If you have STEAM version, it almost certainly is, but in case you have a retail copy, download and use this patch: To wrap up, make sure your game is patched. I believe it was because some of the texture files in the sikkmod pk4 archives are the same as the extracted loose files from the wulfen and monoxead archives.Īm I wrong? Could the crash have something to do with my DoomConfig.cfg instead? I'll copy the errors in here if/when I get them again.Įdit: Need to specify that I'm using Doom 3 v 1.3.1, sikkmod 1.2 and wulfen 2.In given thread I try to discuss improving the game performance avoiding to use "Sikkmod": But at some point in the game when loading a new level, the whole thing crashed.
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Then I extracted the files from the wulfen pk4 archive and the monoxead pk4 archive into the sikkmod folder. Yesterday I kept the sikkmod pk4 archives in the sikkmod folder, i.e. lead to conflict which will crash the game? So if I just copy the wulfen pk4 archive into the sikkmod folder, won't those files collide, i.e. You see, some files in the wulfen pk4 archive are also in one of the sikkmod pk4 archives. More specifically, what is the prioritization between files in pk4 archives and extracted files? For this purpose I shall call a pk4 file a pk4 archive, so as to avoid any confusion with loose (upacked/extracted) files.Īs I understand it I need to copy the textures into the sikkmod folder, right? But what I'm struggling to understand is how exactly are files read by the game. Now I'm struggling to get sikkmod + wulfen textures + monoxead textures to work. It involved using "com_fixedtic 1" and turned out to be impossible without the game running faster (speeding up). I have been messing A LOT with Doom 3 (3 disc version) lately, fist trying to figure out how to run it at 75Hz+.
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